How this works

Covering last 1y.

Each tier is worth fixed points set by the committee. A team's strength is the sum of its three players' points, and the only fitted parameter is what one point of advantage is worth:

P(win) = sigmoid(0.47 × (my team's points − theirs))

There is no intercept, by design: two mirrored rosters score exactly 0.5.

The tier letters are not an A-to-E ladder

The strength order is S > E > A > B > C > D. Tier E is the second strongest, not the weakest. Every place that needs "the next tier up" reads it off the points, never the alphabet.

TierPointsLog-odds
S5+2.37
E4+1.90
A3+1.42
B2+0.95
C1+0.47
D0+0.00

The fit

Fitted on 6394 decided 3v3 matches: 64.4% accuracy, 0.2181 Brier, 0.6254 log loss.

Known limitations

KEEP means too few games to call, not correctly tiered. Players with no account mapped are missing entirely.

Built 2026-09-19T07:59:07+00:00. Model fitted 2026-09-19 on 6394 matches of 3v3 history, up to 2026-09-19.